
Nearly a year after sweeping every Game of the Year award possible and sending the gaming industry into a tizzy of self-reflection, it's hard to imagine Clair Obscur: Expedition 33 as anything but a force of nature. But there was a time before the epic RPG had any accolades — a period before release where no one on the development team knew what to expect. Sandfall Interactive had built a passion project, and they felt strongly about the work they crafted. But how would the rest of the world receive this game made by a small studio with no track record?

