
Video game history is littered with great games that never received a follow-up, no matter how well-received they were or how much fans wanted more. Some had great ideas but needed further entries to work out some kinks and refine those ideas — entries that never came. This weekend, Polygon is all about the one-and-done: ideas that were only executed once, failures that were precursors to others' successes, an alternate reality interview with a one-hit-wonder director.



